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Friday 17 October 2014

Week 3: When Planning Goes Wrong

Project Management

I started this week off simple by creating a quick plan of how we are going to approach this project. Quickly I realised that there was one major problem: Our chosen scene was too complex and we didn't have enough time.

Our group only got formed on the Thursday of week 1, which put us 4 days behind everyone else and on top of that we were only 3, instead of the usual 4/5 people. This was a massive set back and after I had finished the plan I looked at it and was a bit stumped for a bit. How were we ever going to finish this project?

Project Plan

Not much time for thinking, we started our work straight away and created several concepts. I was having a very hard time getting those done and took too long, while at the same time being busy outside of university, having to attend hospital appointments. By the time we had to do our presentation on Thursday I had only managed to put together 3 concepts, which were all-together really bad and not at all to my satisfaction.

After our presentation we decided to skip doing the rest of the concepts and to focus on modelling so that we would get our scene modelled and textured by Monday and have enough time left to do final adjustments in Unreal 4 for our final presentation next Thursday.

Catching-up!

We then started modelling and while I had troubles to start with, I quickly managed to pull myself together and get my some models done. I had to rush them quite a bit, so they are not the best, but at least I am a lot more satisfied with them than I am with my concepts. Due to our shortage on concepts I had to do my models without any reference other than the original screencap, which was definitely a lot more challenging than I thought!

Rug (Top left), Room (Top right), Foot stall (Bottom left), Chair (Bottom right)
All in all I think that my models work well in perspective and we will hopefully be able to put together the full scene and export it into Unreal tomorrow. After that we just need to texture everything and arrange it all nicely in the engine. This whole project is very stressful and I definitely can't wait to get it over and done with!

I will post our end result next week and give a bit more of an evaluation on the whole project. I will also hopefully be able to post an introduction to our next project. Until then I will try and calm down a bit from those stress-filled first few weeks~

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