Friday, 11 April 2014

History of Video Games: 1800s - 1970s

Time for an update!
First of all apologies for the massive delay in my planned blog post about cheat codes and easter eggs and the delay on this post right here. We have had 2 intensive weeks at university and I got caught up in my work after that, so I didn't have much time left to write on my blog. However, the post is definitely coming along, yet first of all I'd like to give you an insight into the history of video games themselves. So without further ado let's start off right at the beginning. Let's take a trip back into the past and look at how computers developed over time and how video games came into existence!

Technology?
Jacquard Loom 'Punch Cards'
(source: wikipedia.org)
Welcome to the 19th century! The French Revolution has just passed and we find ourselves under the imperial rule of Napoleon, who just rose to power over the First French Empire. It is 1804 and we are in Paris. Joseph Marie Jacquard, who was born into a family of silk-weavers is presenting his invention of the Jacquard Loom. This revolutionary loom uses a series of punch cards to simplify the process of creating textiles with complex patterns.

While this invention not only helped the textile industry, it also helped the advance in technology. It is the first time that a machine was able to follow algorithms with the use of punch cards, which later on turned out to be the standard in computing technology. Jacquard was awarded with a medal and patent for his invention, however the French government then claimed for it to be public property.

Complex Calculations
Following up from the Jacquard Loom we are now moving forward a few decades and are now in Britain. Charles Babbage, a British mathematician had the idea to create a machine which would allow people with no skill in mathematics to do arithmetic calculations. After coming up with plans of creating his 'Difference Engine' he quickly earned himself a sponsorship from the government and was working with the engineer Joseph Clement to construct his machine using a highly complex system of toothed wheels, however by 1833 the costs of his project had
come to £17,000, which is the equivalent to the costs of two battleships in that period and eventually forced the government to cancel the project all together.

London Science Museum's
Difference Engine.
Built from Babbage's design.
(source: wikipedia.org)
While Babbage never managed to build the Difference Engine he also had plans to construct an ever more complex machine which he named the Analytical Engine. This would be a step up from his original design and would be able to perform even more arithmetic calculations. It was to have 50,000 geared wheels, however due to the reason that it was so complex that it was impossible to even be drawn using the existing skills of mechanical drawing it was practically impossible for the machine to be built at this time. Conceptually speaking though the machine was possible thanks to Jacquard's idea of using punch cards. Later on this idea was then put into practice by the company that became IBM.





Digitalizing The Computer
A hundred years have passed and while technology advanced more and more we find ourselves in Germany just before the second world war. In 1936 Konrad Zuse gave up his job as a design engineer to fully commit his time into developing and building a computer. His main idea was to use binary instead of decimal calculating units and by 1938 he had come up with his first prototype, the Zuse Z1. It ran using the planned binary system and included some impressing features, such as having a memory as well as something vaguely equivalent to a central processor. On top of that it was using a keyboard to input the numbers.
Z4 on display at the
Deutsches Museum, Munich.
(source: wikipedia.org)

Following up from his success he then developed further and soon after created the Z2. While still having everything that made the Z1 successful he decided to replace the mechanical switches with electro-magnetic relays, which made it easier to use. He also introduced a system similar to that of the punch cards that the Jacquard Loom was using. As time went on Zuse continued to work on his invention and eventually made the Z3 and Z4. Unfortunately most of his machines were burned down in a fire in Berlin in 1944, however Zuse managed to save his Z4, which up to date is known as the world's first digital computer.


Simultaneously on the other side of the Atlantic, Howard H. Aiken had the same idea as many similar inventors and was planning to create a machine that would be able to take away the time and effort needed to perform endless calculations. He got his idea from looking at Babbage's Analytical Engine and realized that with modern technology he would be able to actually create it, however he didn't have the required fund for such a project. In 1936, IBM was already a highly successful company and so Aiken decided to turn to them to receive the necessary resources to create his computer. He contacted one of IBM's most respected employees, James Bryce, who immediately saw the force of Aiken's idea and spoke to his boss about it who made an on the spot decision to hand out a million dollars to Aiken's development.

Harvard Mark I
(source: kids.britannica.com)
Development went on for several years and Aiken decided to stick to a digital rather than an analogue computer. In 1943 the Harvard Mark I was finally born and with a massive size of 55 feet in length and 8 feet in height it was one of the biggest computers to be built. It contained not much less than a million individual components and it was clear that there would never be another machine just like it.

And then... Video Games!
A recreation of the original Tennis
for Two constructed for the 50th
anniversary of the game's first appearance.
(source: bnl.gov)
One and a half decades later we find ourselves once again in the U.S. William Higinbotham was working as a physicist at the Brookhaven National Laboratory. He noticed that most of the science exhibits were static and non-interactive and he decided to create something that would be more entertaining for visitors. While Higinbotham was reading through the instruction manual for the Donner Model 30 analog computer, he noticed that among the examples given in the book were the trajectories of a bouncing ball, which gave him the idea to create a tennis game and thus Tennis for Two was born.

Higinbotham used several computers to run his game and it was highly popular with visitors. What he couldn't possibly have dreamed of was that he just laid the foundation for an entire industry, which in less than fifty years would be worth more than $9.5 billion in the U.S. alone.


The Fathers of the Industry
Spacewar on PDP-1
(source: wikipedia.org)
Finally we are making a stop in the early 60s. At MIT, Steve Russell was working with the newly invented PDP-1 to create an interactive game. After several months of work he finally completed the first version of his game, which he named Spacewar. While Russell had no way of making money with his invention he purely did it to show that it was possible.

A few years later in 1967, Ralph Baer was working together with a team of engineers to create games which could be played on a TV. While the company he worked for was slowly starting to fall apart, Baer looked for alternative companies who would invest in his concept and eventually found Magnavox, which immediately saw the potential in his idea. Baer then signed the contract in 1971 before the Magnavox Odyssey was released in 1972.

Magnavox Odyssey
(source: magnavox-odyssey.com)

Atari Pong
(source: wikipedia.org)
While both Russell and Bear were forgotten fathers of the industry, in 1972 another machine was about to change the way America played games: Atari Pong! Nolan Bushnell created Atari after failing to create a coin-operated version of Spacewar. Originally Bushnell assigned his employee with an exercise to create a simple ping-pong game to get him familiar with the process of making games, however due to being surprised by the features his employee added to the game Bushnell soon decided to make the exercise Atari's flagship product.

Soon after Pong started gaining attention from its success, Magnavox took Bushnell to court, claiming that he had violated one of Baer's patents. Knowing that he was lacking the required funds to get Atari through court, Bushnell was looking for alternative solutions and eventually decided on signing a settlement with Magnavox, making Atari their sole licensee. The case never went to court and over the years Nolan Bushnell became known as the "Father of Video Games".


End of Part 1 - References
So this is a brief start into the history of video games. In my next blog post I will continue this and outline some of the things that happened in the 80s and 90s and after that write another blog post about the 2000s and present, before finally getting back to my planned post about easter eggs and cheat codes. Stay tuned~

MIRZOEFF, N. (c2009). An introduction to visual culture. 2nd ed. Abingdon: Routledge.
EVANS, C. (1981). The making of the micro : a history of the computer. London: Victor Gollancz.
KENT, S. (c2001). The ultimate history of video games : from Pong to Pokemon and beyond : the story behind the craze that touched our lives and changed the world. New York: Three Rivers.

PHIL AMENT. (2006) Jacquard Loom History - Invention of the Jacquard Loom [Online] The Great Idea Finder. Available from: http://www.ideafinder.com/history/inventions/jacquard.htm [Accessed 02/2014].
BNL. (n.d) The First Video Game? [Online] BNL. Available from: http://www.bnl.gov/about/history/firstvideo.php [Accessed 02/2014].

WIKIPEDIA. (2014) French Revolution. [Online]. Available from: http://en.wikipedia.org/wiki/French_Revolution [Accessed 02/2014].
WIKIPEDIA. (2014) Jacquard loom. [Online]. Available from: http://en.wikipedia.org/wiki/Jacquard_loom [Accessed 02/2014].
WIKIPEDIA. (2014) Tennis for Two. [Online]. Available from : http://en.wikipedia.org/wiki/Tennis_for_Two [Accessed 02/2014].

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